

In some ways, it does mirror the various subclasses available in TTRPGs, but with more flexibility. Speaking on the class system: Final Fantasy Tactics' Job mechanic has inspired many other games like Bravely Default 2 and is the biggest departure from D&D. Behind the scenes, rolls are made to determine initiative, accuracy, and damage. Players command a team of customizable units spanning a multitude of classes and combat functions on a gridded map. The core of Final Fantasy Tactics' gameplay is pulled almost directly from a TTRPG battle system.


RELATED: Final Fantasy 7: What Happens With Tifa Throughout the Series Final Fantasy Tactics is Full of D&D DNA But Final Fantasy Tactics has a lot to offer fans of D&D in terms of exercising strategical combat muscles and has a lot of potential to inspire homebrew content for any home game. Revisiting the classic can also serve as a great way to engage in very D&D style gameplay for those who enjoy the "crunchier" aspects of tabletop RPGs like Pathfinder or older editions of D&D. This has led to an unexpected surge in players and streams on sites like Twitch for the more than two-decade-old game. With the excitement surrounding the upcoming spiritual successor Project Triangle Strategy, many fans are revisiting FF Tactics. Fans of D&D would do well to check out (or replay) the PS1 classic even today. FF Tactics is an especially strong example of that design with its class system and grid-based movement. The systems at work behind how magic, movement, and combat in most Final Fantasy games from before the transition to 3D are lifted almost completely from D&D. Final Fantasyin particular has utilized the mechanics behind D&D since its inception. RPG titles like Final Fantasy Tactics have long been inspired by the core concepts and mechanics largely pioneered by TTRPGs like Dungeons & Dragons.
